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Hi,Is there a plan to support Unity Job System?
PP2 will supportg 2019.3,see here. https://forum.unity.com/threads/post-processing-and-urp-the-plan.795456/#post-5341926
Use ScriptableRenderPass for custom post processing See this unity urp example...
new RenderTexture via code, and set enableRandomWrite=true can work.
Hi,I submit a case for this, please vote it!...
Same question!
OK I fount out how to use GUIDs panel to did that! But this panel has little difficult to understand and use. Anyway,Greate tools!
Hi,Can I use FR2 to replace reference? ie.. find all materials refer to a shader A and change to a new shader B.
Where the update?:(
After some digging the 2018.4.9f1 CS source, I find a code line has highly possibility was the reason : [ATTACH] Return variable 'attribs' may...
I'm making a rendering work flow base on ShaderGraph. Due to unsupported custom editor in shader graph,the material inspector become unfriendly...
So I can't type Asian characters directly on ShaderGraph property name field. But I can copy Asian string and paste on it. Please need a fix.
Hi,As Unity default support "Space" and "Header" decorator drawer in shaderlab. https://docs.unity3d.com/ScriptReference/DecoratorDrawer.html So...
Hi,I have to make a adaptive fix for our old build-in pipeline plugin to support LWRP. I create a new SubShader with Tags "RenderPipeline =...
Greate help!
Same issue here.
Hi,Do you check the Multithreaded Rendering on PlayerSettings? Note that Multithreaded Rendering only work on Metal graphics API,according to...
Hi,I'm also follow the Playdead GDC talk to optimize my project. After some work, I find a way to implement "PreAwake" system without access the...
wow, that save me a day, thank you.
I replace the script "TestClassUnityEvent" by UGUI "Button" which absolutely exists a UnityEvent field 'OnClick'. Get the same crash ,It must be...