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I would like to have a Windows app that shows the Quest current height from the floor (while connected via Link cable). How would I go about it?...
@jimmya Does the experimental library's scale option works correctly after it was updated to ARcore 1? I opened an issue about scale on github...
The thing is that I'm spawning objects randomly from a pool. I don't know ahead of time how many 'large' objects and how many 'small' objects I...
A grid is a nice idea but my objects are in different sizes.. so I would need to keep each cell the size of my largest object. that would create a...
Hello, I am looking for a more efficient way to select an empty spawning place. I don't have a fixed Vector3 array with possible spawn points. I...
Thank you all for the answers! I've chosen @Baste's solution because it doesn't involve mimicking the fade-in delay, and it's more self-contained.
I am trying to fade-in an array of gameobjects one by one. So far I've only been successful making them all fade-in simultaneously and to cause...
I want Vuforia to use it's ARcore capabilities whenever possible using Vuforia Fusion
When using Vuforia on an ARcore supported device (i.e. Galaxy S7), do I still need to manually install the ARcore app service?
A few questions here: 1. How can I tell Vuroria's version in my current unity build? (without searching for release notes on the Unity website)...
Hi, I was using Vuforia plugin with an Image target in my project. After upgrading to 2017.3.0p2 I checked the vuforia framework in unity and it...
Maybe we can detect if the stage changed position by more than x,y,z and than auto-pause the game and initialize Vuforia + require the user to tap...
Not just when switching the app to background. Also when moving my phone too far from the stage. The question is how to detect loss of tracking...
I'm using groud plane on galaxy s7, and after walking around in the room, or just turning too fast with my phone away from the stage will cause it...
Well, switching to Vuforia's "DeployStageOnce" plane finder script seems to have solved my issue.
When I used Image Target before, the game object was disabled and when the image was tracked, it was enabled and all children became visible. Now...
Hi, I'm using Input.gyro.userAcceleration and when I start moving my phone along 1 axis I get certain values, and when I stop moving it, I am...
If you're having problems, just make sure your Nvidia drivers are up to date, because they issued a new release compatible with this version. My...
Never mind, I found the problem. Please ignore
Hey, I got this update just now, and after restarting my computer and opening my unity project (or even creating a new unity project) I am having...