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Good Idea! Thanks, yeah, one of the challenges is that it seems like the roads do need to be children of the Road Network while I am editing...
Hi, thanks for the response. I think I figured it out. I was under the mistaken impression that each road needs to remain a child of the Road...
Hi Raoul, I'm having some difficulty working with multiple terrains and multiple Road Networks in the same scene. The goal is to have a tile set...
Thanks Lars! That explains a lot. I didn't realize convert tree for Foliage Shader also flattens.
Thanks Lars, I understand about the UV's and texture atlas'ing, I did manage to get that tree working last night, (although the bending seems...
Okay, Thanks for helping me figure this out. It turns out that the answer to my first question: "I guess my question is: should this work? Is the...
Thanks for your time. I'm confused by your response. When I add the Foliage Tool script to the tree (after creating a save mesh) I have two...
btw, I've just been testing the Foliage tool with some of Baldinoboy's Tropical trees, and I've been getting the same kind of errors. That seems...
Here's a before and after. The UV's and textures were not re-configured correctly. You can see that the trunk and the leaves both use the whole UV...
Hi Lars, Thanks for the help with the billboard halos. Today I'm struggling using the CTI and Afs Foliage Tool. I hoped to convert a custom...
It occurs to me that dilating the RGB channels of the billboard texture would probably resolve this. Is that something you've ever considered...
Hi Lars and AFS family, I've recently created a scene using Time of Day (by plzdiekthxbye) using Tropical Trees (by baldinoboy) and everything...
Apologies for dropping this question and then buggering off. It was deadline time. I just wanted to fill you in on what we discovered: It turns...
Hi Lars and AFS family, I've encountered a PS4-only bug. I have a mix of grass planes and custom modeled flowers among my detail meshes. In the...
Hi Lars, Thanks for the tips. I tried the regular foliage shader, but that doesn't let me use the trees as trees. No billboards. I tried using the...
Hi Lars and friends, I've hand modeled a tree in 3ds max, and want it to render in 1 call, so I applied the Afs Tree Creator Leaves Optimized to...
[ATTACH] Thanks for the the explanation of the texture compositing. Here is a screenshot. We are using forward rendering. -Pete
Thanks for the tip, unfortunately receive shadows was already off. I tried it both ways.
Hi Lars, I'm using v4 in Unity 5.0.1. We've been having trouble with aliasing little white pixels in the tree branches when they are about 30...