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Please update your asset.
The crashes stopped after I removed the Search Distance Multiplier parameter to zero in the Lighting - Probe Volumes tab.
I also have a Unity crash when using Probe Volumes.
I get exactly the same error when using Probe Volumes.
Does anyone know a way to fix this without changing the API to Vulkan? Video card:GTX 1070
Hello. Will there be optimization for new versions of Unity 2023?
That helped. Thank you.
Can you please tell me in more detail how to CORRECTLY get an array of bytes (which was previously saved via Easy Mobile)? I don't understand...
CloudServices.SetByteArray(mySavedGameName, savedBytes); This is right?
Hello, I purchased your plugin to replace Easy Mobile, but I didn’t understand how to use cloud saving correctly. In Easy Mobile, I used the name...
Looks like I found the reason. The exception is thrown in RTL languages when the FixForRTL parameter is enabled in the I2 localization plugin.
Also, the problem is that I myself have never encountered this exception, everything works fine for me, both in the editor and in the assembly, I...
Good afternoon, how can I resolve the error: "java.lang.Exception - FormatException : Input string was not in a correct format"? Lately I've been...
Unity, instead of fixing bugs and polishing the added features, decided to make even more money, bravo. Unity should fire their CEO. Take the...
Hello, can you please show with an example what needs to be done, otherwise I don’t quite understand
Here is the full script, you can cut out the extra part. The script must be placed in the Editor folder. using System.IO; using...
Thanks for the detailed answer, I'll look at some option. And another question, Trigger Event On Die greatly affects performance?
I'm trying to create a rain effect in VFX Graph, and I want drops to splatter when they hit the surface. To do this, I use Collide with Depth...
It also breaks in the Editor
I started to return all the corrupted values to their place, set them up again, but after restarting the editor, everything went wrong again. Good...