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Also breaks with camera stacking, whole screen goes black. Add it to the list of "URP cant". This is so embarrassing.
This has been very helpful, but does anybody know how to render some sort of splash screen so its not just a black rectangle?
Same issue, just popped up one day and happens regularly now. Win 11, RTX 2060 super, Unity 2021.3.17. I am suspicious that it is a hardware...
I have recently updated my entire project to URP and are just as shocked as you are to discover that there is no object based motion blur. I had...
How do I express this without sounding like a lunatic... Every time I update the engine (since 2016), the entire VR/XR system has been scrambled,...
I am using a skeleton animation to motivate a physics ragdoll. When the skeleton host is pointed mostly forward, and rolled in the positive...
Hi Jukibom, yes it has been a bit of rollercoaster trying to get this input system to behave as expected. I was using Rewired quite successfully,...
Hello, I have moved to the new input system. A single controller reads and binds fine. If I add another input device, like a throttle matched to a...
@Lurking-Ninja thanks so much for your reality check. I did eventually come up with a class that would combine XR with InputSystem. I did try...
Hello, Am I doing this wrong? I had my entire game based around Rewired which has worked decently enough over the years. I now have to add Valve...
Ive just scrapped Rewired in my project, just to have the "new" input system not support knuckles, the whole reason I scrapped rewired.
Your volumetric fog looks fantastic. Happy to give this a shot. As we start getting into a more sophisticated realm, I have to be mindful of...
Ok I have managed to get the shadows to work and it does work as well as we expected, haha. All the elements are there, and it looks fabulous in...
This sounds great. I am eager to give this a try. Its nice that this is shader/object specific so you aren't rewriting the entire lighting...
Happy to give it a shot, I have a Directional Sunlight and multiple spot and point lights that dynamically buzz about. I will try to integrate it...
Holy cow Namey5, fantastic explanation. Thanks so much. The improved shader works great and alleviates those 2 fears. Yes, the lighting is sort...
That worked perfectly, thank you. Developers like myself go to 3rd party support because Unity changes things so frequently. It's like spinning...
Nope, none of those things. I have been very careful to write only to the prefab source. I have no scripts that rewrite any mappings. I used the...
Hi, I made a shader to pseudo-accurately pick up scene lights for my particle smoke. It is a version of the Legacy Diffuse Transparent, but...
new issue: The Open VR Controller Joysticks are not reading my mappings at all. I set them in the Rewired Input Manager, I reset the playerprefs,...