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Hi, any tips for mobile optimization? By default settings it decreases performance a lot in URP 2019.4. I believe tweaking settings in render...
I'm working on a 2d shader graph. It worked fine with single sprite, but once I pack the sprites into atlas, things go wrong. I think the uv of...
Thanks, I saw that eariler. However artifacts still exists even if Reflect Sky option is off. Also that didn't explain why it was working on PPV2....
I saw you reply on https://forum.unity.com/threads/mess-with-hdrp-ssr.805332/. High SSR quality by default means 32 steps. I tweaked to 64, 128,...
I found some other threads discussing SSR artifacts (especially on emissives ), months old but not solved. Here's my situation with High SSR...
Same here. And no, AFAIK non of the quality setting, HDRP setting or volume setting works.
This would be very cool, AFAIK current Unity TAA is a bit of old.
Actually 2019.3.6 was released at the time, just a few hours before. I always check the tech release forum thread, it comes before HUB notice....
As I said, Unity 2019.3.6 with HDRP 7.2.1& 7.3.1. Do you mean that you have no issue with TAA on 2019.3.6f1 ?
Still in HDRP 7.3.1, seriously ? Am I missing some settings to make TAA and SSR work correctly?
TAA still jitters, I thought the update log in 2019.3.6 fixed this...
ok turns out somehow the Tonamapping in frame setting was set off. Yet TAA still doen't work no matter how I mess up with settings.
1. Tonemapping has no effect. Changing to ACES or None makes no visual difference. 2. TAA jitters very badly. Both works well in HDRP 7.1.8
TAA works for me in HDRP 7.1.8, but jitters very badly in HDRP 7.2.0. What happened?
Update : This seems more likely because of Addressables. The animation plays when I choose "Use Asset Database" or "Simulate Groups" in Play Mode...
OK, this seems has something to do with Addressables. The animation plays when I choose "Use Asset Database" or "Simulate Groups" in Play Mode...
Hi, it is an external animation. Strangely, as I said, I can see the clip file is loaded in memory, juduging from profiler result from a...
I'm not sure what might be the cause of this issue, if it is because of Unity version, animation system, timeline system or addressable. So I...
I would say NO. I am just working on a demo version of my game, thinking that 2019.3 and addressable will not be that buggy so I can at least...