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Putting the information on the screen is easy. Just place a Text for reach one and say value1Text.text = "Value1: "+value1; Getting the info...
The Navmesh has a raycast function that will let you see if the path from start to some position is clear.
When using a layer mask, rather define a LayerMask variable in your class. In the inspector you can then set the layers nicely without doing bit...
Why not create a static bool in one of your classes called Global_Enable_DebugLines. Have it be false by default. In a class like a game manager...
Try the following. Instead of: field_text1 = int.Parse(field1.text); field_text2 = int.Parse(field2.text); Have:...
Until we get biological computing, neural nets seem like some of the best AI to use for things where we don't know how we get the solution i.e....
Hi everyone, I'm considering using the c# port of Recast at https://github.com/jlalleve/rcdtcs over the Navmesh system that Unity has because I...
Neural nets seem to be getting us closer to true intelligence than other AI is. There are not just neural nets that can remember, but neural nets...
Alright cool. I'm glad you sorted it.
I suppose, well if you have a genetic algorithm allowing neuron links to be removed it may help you evolve a better performing neural net but I...
Whoops, turns out I got things mixed up. It's the number of nodes, not the the number of connections, that seems to affect under/overfitting. In...
About the physics collider thing, I know from experience that extremely broken up meshes are bad. You discover this when it comes to SketchUp3D...
Did you connect every neuron to every neuron? It seems a bit hard to tell there. Connecting every neuron to every neuron tends to be a bad idea,...
Also be very, very sure that the class doesn't depend on a newer version of some part of the .net library. It is possible that the class may see...
Does Unity's scaled down Mono C# implementation have SemaphoreSlim? I'd look into that.
Neural nets are generally not good for game AI I think, unless you use recurrent neural networks or LSTM's which offer an form of feedback/memory....
I recommend a coroutine or, if you are using an animation, try animation events. They can play sounds etc at certain points in the animation....
Look at what the game NERO does. They let players train their AI to fight each other. There is a document about how the AI works floating around...
I think you could use additive scene loading to load your scenes into a empty scene just for the purpose of minimap generation, then unload the...
You could probably create a minimap by writing a editor tool to simplify the geometry until it's something that can be viewed on a minimap. You'd...