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Well it's nice thing to have (a gui element reaction to some hotkey press) because it allows you to have the same visual feedback as if you...
What about Dependency Injection plugins? Such as Zenject, Adic and others, they all rely on synchronous workflow as far as I know, and they can't...
These init messages are still happening even without symbol added. I've read last release notes where said that "Made the many init-logs not log",...
It works for me (copy-pasted your code) [IMG]
Make very basic test class with array of AssetReference and custom editor for it: public class TestAddressablesInspector : MonoBehaviour {...
I'm trying to update project from 2018.2 to 2018.3.4f1, but same as for people above Package Manager doesn't appear for me. Also I got a bunch of...
@unity_bill thank you very much, hotfix worked as expected. That problem forced us to remove the package each time when we wanted to import / tune...
Thanks for your answer. Just downloaded attached project, updated it to 0.2.1-preview addressables and still nothing works for me (also tried...
Added minimal example project in the first message.
There is no way that "addressables by default" will work as memory efficient as current addressables system. Either there will be some crazy...
Looks like addressables package somehow changes the inspector so EditorGUI.EndChangeCheck () starts to throw "empty changes stack" error. Removing...
After that your plugin is going to be the best in right hands. =) I would have definitely made a donation for your wonderful job if only I wasn't...
MicroEyes, hi. Your plugin is great and if use it correct it works fine, but I have question about callbacks, are you sure it works fine?...