A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
You are right, setting "interpolate" on the RigidBody improved the jittering. I also tried building the project to see how it works when it is run...
I have been trying to get what you suggested going but it looks a little bit "jumpy". I have created a sample repo with the current code I am...
Thanks for the information about the "Update" simulation mode. I was not aware of that and it opens up a lot of interesting possibilities....
I am talking about 3D in this case. Even though I am mostly ignoring one dimension when talking about player movement and controls for the kind of...
I have been struggling trying to use the physics engine for an arcade game I am working on. Usually I would just use the colliders and raycast to...
Just hold down shift and right-click on it and then Open. It will let you start it even though it will complain it is insecure
I have been trying to install the M1 Silicon version of any of the available releases on Unity Hub 3 but every time I get the same error when the...
This is still happening and relevant in 2019.3.6f1. I tried to turn metal editor support on by editing the settings file but it keeps crashing...
You just made my day. It turned out I had the same issue but it happens only randomly when the strip engine code is turned on. I have another...
Is there any good reason why the ARKitRemote only works once and then at every new play it isn't working anymore?
Thanks to both of you @TonyLi and @LaneFox! For the time being I went for a quick solution: var ray =...
I'm trying to come up with a movement controller similar to how Nex Machina works. Basically I'd like the player to move with WASD and aim with...
The shader is just a simple alpha mask. I set both RT to clear at alpha 0 and all the particles are at alpha 1.0 Here's the shader's code: //...
This has got me closer to the result I'm looking for, but I still have a problem. You can see it there:...
The particles are going to be in 2D. Ideally your solution might work. Camera 1: clear to black, render to texture 1 only the colored particles...
I have seen the following video and I've been trying to obtain the same effect in Unity using the Particle System, but I'm kind of having a hard...
It looks like the errors in the .mm files are happening with the physical device with the official 7.2 release of Xcode. Is there an updated...
Thanks Josh! I wasn't aware this was being worked on. I'll get the latest patch release of 5.2.2 and play around with it. Super! :)
Is there any plan in adding a switch to let the developer decide to let IL2CPP rebuild all of the .NET framework libraries or skip that step? I...
@Shadeless the 2D physics glitches you're talking about are the same with every other engine as long as you use rigid bodies. You're better off...