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Hello I've developed an algorithm to create procedurally generated dungeons from premade geometry. Here is a video for demonstration purposes:...
Ok here is what I got thus far, The new UI's Image component only takes a "Sprite" texture instead of a regular texture, which means that a...
Working on it as we speak :) Hopefully I'll be done with it in a couple of days. I'll display the results here first before attempting to modify...
Has anyone tried using the overlay canvas in the new GUI system of Unity 4.6 to render the post-processed image, instead of the GL.Begin(),...
Hey Allow me to present Artifice: Faith in Chaos, my own little Sci-Fi arcade-shooter [IMG] Before I started with Unity3D, I wanted to learn...