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Just had the same problem, Debug.isDebugBuild being false although I explicitly set BuildOptions.Development in BuildPlayerOptions. I managed to...
After some more hours of searching I found out what the problem was. It was not connected to Unity but a Jenkins problem. It is simply that...
I am trying to run our Unity application (windows standalone) on a Jenkins slave which is a virtual machine on a server without graphics device....
I had the same problem with version 5.4.1p4 on Windows 10. Update: I just found a workaround for the problem. Login with a previous version of...
It's basically as DizzyWascal writes, the right way to do it is to use the Animation events of the Animation Import Settings if you have imported...
If you are looking for NewBehaviourScript.cs in order to change the line endings permanently (which is my preferred solution), the name and...
Depends on what you call a bug. I am talking about (static) scene objects which are not spawned by the server. As you wrote, the scene IDs in...
I am working on a prototype for a multiplayer game with a client/server architecture. The game has about 200 floor tiles which change their color...
Thanks for your answer! I found the input manager under Edit -> Project Settings -> Input. That's not exactly what I was looking for in my case,...
I am using some buttons for a permanently visible menu with "Navigation" set to "None" since I am using arrow keys and return for controlling the...