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Hello everyone, thanks for all the responses already. Please keep them coming so that I may group them when responding. Likely next week though,...
I have posted a new update https://forum.unity.com/threads/animation-status-update-q2-2024.1580340/ Let's just pretend this one never existed ;)...
A bit about the future… I really would like to preface what I'm about to say with some of our thoughts about what the future is going to look like...
Hello everyone, I have been unable to put together an update this week, so it will have to be next week or so now. I will try and address some...
Thanks for the suggestions and comments. With GDC now over, I will be writing another post next week to go over some of them, and attempt to give...
The animation system is not halted, and far from dead. As I emphasized here we are undertaking a significant amount of development to bring you a...
Yeah, sorry my post did rather come across a bit PR-y. Thanks DreamingImLatios for your translation. I was really trying to say: "Look, sorry I...
Blimey, quite a lot has happened at Unity since my last post. Animation Today I will start with animation, as you know, it’s the title of this...
Small update, as I know "soon" is a bit vague, I will be posting an update in the week starting March 11th. I don't expect there to be too much...
Hello everyone. Thanks for your patience, I will be preparing another update soon. I have been holding off, given all the recent changes at...
Hi. As mentioned in my other animation posts, we can't always address all questions when relating to forward looking development. But we do track...
All fair questions - however I can’t answer them all at this time, sorry. But I will say that while the system will be new, it will not be a...
A fair point. But as I have said there are so many different ways Mecanim is currently being used, it is practically impossible to address them...
The Animation Rigging package will be around for the same amount of time as Mecanim, and Mecanim will be around for many years to come.
Ah, that is what I meant when I said next month, I should have said "next month at Unite"
Thanks to everyone for the feedback, as always. Mecanim started around 2009 Mecanim has served production needs for over 10 years already,...
Florent mentions in the video that this is not a product, but just research into ML and AI for characters. Unity does invest in exploring how to...
Firstly, just for animation, the breadth of requirements is vast as I pointed out. So this vastness is amplified for the entire engine. I...
Thanks for taking the time to highlight this. In terms of evolving Mecanim, we are always focusing first on fixing crashes, blockers and...
The package is not finished, nor are the APIs, so they will continue to evolve ;) As for the ECS package, I am pretty sure that will just be...