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Hi, @Rene-Damm I already did. Here is the workaround from Unity:
Thanks, great advice. I've installed the .NET CORE under Ubuntu and now figuring out how to run your samples, because it's still complaining...
@RevenantX Hello! Thanks so much for replying. Absolutely. I've already downloaded everything I can find and I'm trying to understand how to...
Here's a quick video that I made to get started with the new input system on a gamepad or joystick: [MEDIA]
After adding a "Player Input" or "Player Input Manager" component, the link to documentation (on the small question mark icon) points to...
Anytime I click "Create Actions" on the Player Input component, I get this error: NullReferenceException: SerializedObject of SerializedProperty...
Hi, @RevenantX and all: I was excited to find this forum thread. Back in 2016 I published a Unity 4 mobile game (https://teamthunder.kuduq.com)...
Hi, @RevenantX Your LiteNetLib looks absolutely awesome. My question is if you expect it to be affected by Unity's decision to deprecate and...
Same here on Mac 10.13.6. Cannot install WebGL support.
Yeah, UnityScript is water under the bridge. Who cares. All I care about is converting thousands of lines of code to C#.
No, if you read my post I didn't say that. I abandoned the idea of importing the assets to start with. However, I would like to be able to reuse...
Actually I've already tried it. I had to import the project into Unity 5 -> Unity 2017 -> Unity 2018 because it only works in Unity 2018...
Good points. Well done Unity. You are leading the pack for making a game of Tic-Tac-Toe.
Your statistics are useless unless you share exactly how you arrived at them. And I mean with detail. You're definitely leaving a lot out, let...
Thanks for the warning. LOL. What a clusterf####
See a few responses down from yours about how the old one is broken for mobile...
Every word in this post.
This is a huge issue for me as well.
I was one of them. But whether a number as low as 180-400 or even 1000 is true or not, we're not complaining about a scripting language to USE....
So according to you there were only 180 UnityScript users. OKAY.