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In my case I was trying to Debug.Log( unityWebRequest.url ); after disposing the unityWebRequest. Guess it's related to a mismatch between the...
Might also be worth noting that RawImage needs to be part of a canvas, while a SpriteRenderer does not.
The trick here is to work out: - where the player's facing - where they should be facing - what the difference is And then rotate them by that...
So it's easy enough to turn the ray caster red to indicate an invalid teleport location: 1: Override the interactor: public class...
To avoid duplicating the content, I've posted one possible solution here:...
So to cancel, it's a few steps, but it's not so bad: 1: override XRRayInteractor public class XRInteractorOverride : XRRayInteractor etc 2:...
Just to add to to the existing information. Once you've extended Tile or Tilebase, you'll want to convert existing tiles to your override (in...
Slightly off topic, perhaps. But I wanted to say thanks bgolus, for your advice and willingness to share it on this and loads of other topics :)
It's actually fixed in recent releases. But yeah, it's indicative of some larger problems at Unity that this was an issue for so so long.
Or... They could've built it properly the first time around, so we don't need to fill our game logic with expensive ray casts from managed code,...
I'm having the opposite issue in 2021.3 I hit Esc from the First Person Controller (yes, I know it's awful), and the mouse becomes visible. It's...
Just leaving a little feedback on the 1st/3rd person char controllers. Not terribly impressed; feels a bit like a minimal token effort. Not...
I got this with Burst in 2021.2 -- same issue? - Upgraded from Burst 1.65 to Burst 1.7.1 - Something broke - Downgradd 1.7.1 down to 1.6.5 - No...
Might as well necro this thread since it's one of the top search results. "with the slight exception that a cylinder has flat top/bottom" A...
Probably worth following up on this as I had a productive chat with John the other day, and it came down to: - don't use symlinks (xcode won't...
If you're in dual column mode then selecting something in the 'directories panel' doesn't affect your selection but selecting something in the...
Checking in from 2021. Just started today, resetting via git isn't helping.
Hi John, thanks for getting back. I think this is really part of the trouble with it; as project size and complexity increases, so to does your...
Mac: Catalina, Unity 2019.4, Visual Studio For Mac (Jan 2021), VS Code (recent) Win: Win10, everything since Unity 5, Visual Studio, VSCode Every...
Hi, there are a few slowdowns that are getting quite annoying as part of my workflow: When switching between Android and iOS versions of the app...