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I'd love to get some clarity on a few things, considering a new Package Management tool we're developing for our platform: Can a custom Editor...
@QFSW - I've got a solution that's working reliably, but it's not pretty - basically, move your importer to its own UPM package so it's installed...
@QFSW - I'm running into this same issue, did you ever find a workaround?
Thanks for the reply, Stefan - I get the same error after importing Radio Pro into a new, empty project and into its default place:...
Just downloaded and imported version 2018.4.0 into a project in Unity 2018.2.11f1. I can't compile and run - I get the following error in the...
Updating the Pixel Light Count to have 3*Number of Projectors in my scene fixed it, thanks! May I suggest adding this to the manual? Another...
This works mostly great for me. I love the inclusion of real-world specs like shift, keystoning, projector throw etc. But I've found it to be...
I can confirm that I upgraded my Pixel to Oreo and ARCore builds and runs just fine.
Is there any supported way to get the pass-through Camera texture? I'm hoping to pull colors from specific pixels. I've tried accessing the...
I have a project with a Camera's Clear Flags set to "Depth Only". In the editor, this works as expected, with each frame drawing upon the last....
Hi there - after updating my project to Unity 5.5, the Native Gallery Assist plugin no longer works in my Android project. Using the demo scene, I...
Is PlayerPrefs the best way to get persistence of Options? public int Port { get { return PlayerPrefs.GetInt("Port"); } set {...
Realsense will do hand recognition, but you need a realsense-enabled device (it uses infrared so you need a special projector + camera combo).
Aha! We have ssh access enabled but it uses a different port, and ssh:// instead of http://. It would be helpful if the instructions called out...
I'm trying to add my first project to UCB. I've pasted the URL into the Server URL field, and selected Git as the SCM type (it's a...
I've got a problem, using Unity 5.2.2p1 and uRecord 1.0.5. I've got my project settings Default Screen Width & Height set to 2350 x 820, my game...