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Since Unity 2018.2 you can also focus (frame) objects by passing some bounds, instead of changing the active selection. Vector3 position =...
I'm using Multiview on Oculus, which should be very similar to Single Pass Instanced, just for OpenGL AFAIK [ATTACH]
Bug report I'm using VLB on a VR project for the Oculus Quest 2, and have run into the issue of Multiview and rendering artefacts in the right...
I am trying to create a custom grab pass right before alpha is rendered. This works in the editor and when using Multipass stereo rendering....
I used this to create Vector2 fields for a custom material inspector. public class CustomMaterialGUI : ShaderGUI { public override void...
Here's an example of how to modify the default scene. using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; using...
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