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Fixed it by changing the shader to "Unlit/Transparent Cutout" Which probably is an opaque shader which takes transparency into account. Like you...
Hi bgolus, thanks for your explanation and possible fixes. "In blender it looks "correct" likely because the material you're using is opaque" I...
So I started with a Plane in Blender, creating an animation to open a Pack of Pokemon Cards. [ATTACH] When I used those meshes in Unity it...
yes, you need "using UnityEngine.EventSystems;" Microsoft Visual Studio tells you that doesn't it? And for this example you probably only need...
Great, works like a charm indeed. Question, when my build is mobile only, portrait only, I can remove all the xxxChanged stuff right? So I end up...
Add a script Component with the above code (both parts) Make sure your script has: public class PageSwiper : MonoBehaviour, IDragHandler,...
Of the animator (GetComponent<Animator>()) Property or indexer 'AnimatorStateInfo.speed' cannot be assigned to -- it is read only Why are you...
Shouldn't your "s2=" be in Start? First all objects are Awakened Then they are Started So when Start is called, you should be able to find all...
animator.speed = -1f; gives me Animator.speed can only be negative when Animator recorder is enabled. Animator.recorderMode !=...