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Hi all, I’ve recently been working on the idea of implementing the ability log errors in clients that have already been released. I’ve released...
Hi all, I’ve recently been working on the idea of implementing the ability to debug errors in clients that have already been released (ones that...
I've operated a lot of live games in my times as a small developer and for large developers alike, if you want any tips on monetization models...
Yes, I want to try this actually, I'll try and see if I can get messages sending to Loggly and collaborate with you on the results!
Also the multiplayer seems to sync well, looks like you know your networking principles. What are you using for networking?
Yeah I think this is the type of game that can draw a real crowd. Multiplayer games == player engagement. Do you plan to put anything like...
The most common issue behind for not being able to properly deploy an app to an iOS device is incorrect configuration of provisioning files, check...
What is the error you're getting on (failed) install?
I think it does seem quite hard to play, maybe too hard. Flappy bird was hard to play, but it had a certain graphical simplicity to it that made...
Can you use this logger to send the logs to external log aggregation platforms like Loggly? I use Loggly because I like sending my logs to a...