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Brilliant! Good work finding this out! @PraetorBlue is right.
Thanks for the clarifications!
Unfortunately, there does not seem to be much interest in this topic.
No, but I suspect the fault is not on AR Foundation Remote's end, since the built Android app also suffers from a black screen with 4.2.0. I...
First: Do you have an AR Foundation project that builds and runs on Android? If not, make sure this works before you start using ARFoundation. You...
Hi, I am looking to maximize the accuracy of depth values in the environment depth image in order to make real-world measurements. Here are...
Hi, I just upgraded my Project from ARFoundation 4.1.7 to 4.2.0 in 2020.13f. I then installed the latest Version of ARFoundation Remote and...
I'll give fastTexture2DToMat() a try then, thanks! I have the RenderTexture's Data copied into a Texture2D with Textureformat RGBAFloat. So that's...
Hi, is there a particular reason that Texture2DToMat only supports 1,3 and 4 channel 8-bit Mats? I would have liked to convert 32-Bit precision...
I guess I was just not flexible enough in my way of thinking about this. Multiplying a unit length "ray" vector by the correct depth-equivalent...
I think I got most of it now. Thanks a bunch. I failed to put your diagram and your shader code together in my head, for which I feel kind of...
Wow, that's hugely helpful. It would have saved me the best part of today's research in one comment! I have a few unanswered questions that tie...
Thanks! I got a little confused because I'm used to referring to that as the aperture (in the sense of a pinhole). Before asking in the first...
This post is still extremely helpful, thanks! Just for the sake of clarification: Is "the camera’s pivot" synonymous with the (camera/view/)eye...
The more you know. :) Aight, I'll report an issue with the docs page.
Thanks a bunch for the almost instant answer. I'm in one hell of a time crunch, so that's much appreciated!
Hi, I happened to find the cause (albeit vague) by accident while migrating my project to different Unity versions for testing. After deleting the...
Thanks a lot for clarifying this. Being quite new to Unity, finding all of these restrictions beforehand is quite hard for me... Perhaps...
Hi, I am looking to access the camera depth textures in a project for Android using Unity 2020.3. The documentation here concerns me: The...
Hi, I am facing the following problem: I need the environment depth images from the AR Occlusion Manager. After adding an AR occlusion...