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@MelvMay: It's to "pretest" a collision in my MoveObject Script. Instead of using boxcasting for everything, I got one pretest collider2D which...
@PraetorBlue: Hey thanks for the answer! The hashset seems pretty neat thanks a lot :)
Hey folks I got a List<Collider2D> and I need to use .Contains() on the List very, very often. Since I saw that I can improve the performance...
Hey z3nbstrb I found the solution in my case a while ago: I had to check the Depth Texture and/or? the Opaque Texture checkbox in my...
Hey guys I'm currently having a little trouble with my additive attack animation layer. [IMG] In theory, it should control the arms with a...
Hey folks I currently stuck with the problem that a Shadergraph shader is invisible in a standalone build. In the editor everything works fine. I...
Hey guys we're currently working on a 2.5D isometric game, with a similar style to Super Giant's Bastion. Like Bastion our game includes floating...
Sounds pretty useful thanks for the hint :)
Yep that's the way I did it now and it's easier^^" Oh and in this case it's so I can trigger a few FX when the Image/progress bar is filled.
Hey folks, I'm currently trying to Invoke a delegate when my Coroutine has ended and hand over the Coroutine itself so I can check on the...
Hey folks I'm currently having some trouble with the execution order of OnTriggerEnter2D, the situation is as follows: I have script which can...
Hey folks when using the Light2D component I get this hard gradient. Is there a way to get some softer transitions? [IMG] Until now I could...
Has anyone an idea :)?
Hey SparrowsNest thanks for the answer! Oh sorry I think I didn't descripted it clear enough^^ What I'm having trouble with, is the generation of...
Hey folks, currently I'm trying to code a random tree generator like this: [IMG] Each node represents a different occurrence like a fight,...
Has someone an idea? Maybe just a idea how to debug the problem further? I'm pretty lost here^^
Hey guys, I tried to load the attached snapshots of my AudioMixer with this line: AudioMixerSnapshot[] mySnapshots =...
Thank you both for your answers, we don’t have any plans to release our game to mobile, so it sounds like a mix oft the named techniques maybe the...
Hey guys, we are working on a side scrolling 2D game. We try to achieve some nice depth in our background arts, so we need to take the atmosphere...
Thanks alot both of your ideas worked really well :)