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From Chat GPT 4/modified a bit (spoiler: it works), without the need to do any post processing or storage iOS only GetInfoValueForKey.h (in a...
+1
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We can't, we need LTS M1 builds such as 2019.4.22f1, we have many SDKs that can't be upgraded to even 2020 :( and that's not gonna change anytime soon
I think this is taking too much time. We need M1 support, it is very quickly becoming the standard (if not already)
+1 guys. 20 years making games, we need ability to have development builds without the labels
You can also make all objects you don't want to be simulated kinematic, remember which ones you set and restore them after the loop. I haven't...
It'd be quite a useful feature. The same way C# delegates do it, last method invoked...
Hi Sam; It now works better, we did create a component that we add on all DontDestroyOnLoad roots to manage the lifecycle calls toHdg. We do have...
Hi Sam; We have tried, now we have this exception when connecting to the game client:
Excellent, thank you! Laurent
Hi Sam Thanks for the great tool. Unfortunately we make a heavy usage of DontDestroyOnLoad mainly on our managers (camera, input, etc) and we...
Thanks for clearing that up @JoshPeterson, looking forward to the patch :)
Similar crash on startup, iOS. 5.3.2p1 Crashes with code like this, on awake: public class TestBehaviour : MonoBehaviour { public int port =...
+1, we have this crash with 5.3.1f1 The fast or slow scene trick didn't work, actually we can't even run anything on iOS right now
Here we don't get answer from the developer. Our issue is for run-time created entities (such as creatures being spawned halfway through play with...
Please update FastGUI for the latest NGUI (3.7.6), currently it doesn't work (compile error all over the place mainly on NGUI Prefs class). thanks