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The fixed issue mentioned above (Mesh Collider performance drop when "Everything" Cooking Option is enabled...
from unity: "Hi, My name is Karolis and I am happy to help you with your issue. I was able to reproduce the bug. It seems like it was fixed in...
I reported a related issue and thought I'd post it here as well: "(Case 1223019) After 2019.3 meshes in AssetBundles need ReadEnabled if used as...
Howdy! This looks very nice indeed! One thought though. As a coder I really prefer keeping as much logic as possible in code files, and try to...