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I'm trying to build but I keep getting this error: Shader error in 'Universal Render Pipeline/FX/Stylized Water 2': Couldn't open include file...
Thank you! I didn't think about vertex count. I tested with tessellation and everything worked as expected. I might test if a smaller high poly...
Hi, excellent asset. Looks so good. I have a question about the buoyancy demo scene and wave sampling. When I load up the demo scene and scale...
Yea, turns out my coffee was too weak today. ;) I added [SerializeField] instead of [field: SerializeField] to my properties. after adding the...
Hi :) I have a scriptable object, that references another object, which is in effect a tree of objects. I've added [System.Serializable],...
I'm trying to add wind to trees and bushes, using the vertex color to scale the vertex position output. This seems to work. But when I create a...