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would animator do speed be normalized time?
I am trying to play a animation from a spisific frame I am trying to play it like this Animator.PlayInFixedTime(walk_Only_Legs, 0, currentFrame);...
so I am trying to make an animation and I hit record and move the arm bone of my player and change it at two different points but when I go to...
so my fireball started hitting the player so I now need to have them hardcoded in to shoot left or right but my is facing right variable is only...
Does anyone know how to fix this error: IndexOutOfRangeException: Index was outside the bounds of the array. it occurs in a script called...
never mind I fixed it. it was a component on my camera
this i this is why I think it is part of the problem [ATTACH]
I never specified any code to use DoNotDestroyOnLoad I have a feeling that it has something to do with the UI being on my cinemachine camera
I have all of my UI on my camera but when you press retry it disappears for a sec then reapers the code is just reloading the scene and...
I have been trying to set up some code to work with the A* pathfinding project but to do that I need a reference to the script and I keep getting...
when I am moving and I run and hit a wall but now if I keep pressing forward and I try to push jump I can't I have to move away from the wall to...
I want to have it tell me if I am falling thought a script I have ground check but I only want the gravity to change when you are falling so the...
I changed a bit of it with an AI chat sonic since I don't have a phone number for chat GPT using System.Collections; using...
sorry I am a bit late the movement still doesn't work I think that it could have something to do with the other script but all the movement worked...
that is my problem I do not know what to debug I debugged the script that I changed but I don't know what part to debug in the big script
I have been working to change all my input to the new input system but one challenge that came with that was movement not working the Debug.Log...
I have tried to make tmp go on top of a 2d sprite but it just won't go on top I have edited it in 3d and changed it to distance field overlay but...
strange when I try that the bar is instantly full but the debug.log still says 0. why would it do it on start and not on something else
using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using System.Collections; using...
where would that be in my script since it doesn't say in yours also what is Async since unity had no clue what what is