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Hi I'm writing a post processing using kuwahara filter. But I get a major performance issue. I hope someone can help me locating the issues....
How to get it work if I want to migrant the Timeline into a static class? Because I've already build a lot of function using "Time" inside a...
That Looks pretty!!
Yeah, guess so. Thanks anyway, I've also reported that bug.
Thanks, I know it could work when objects with trail renderer moving all together. But I just can't let them work right when a single one moved...
I tried building the project, and it doesn't work. Not even work after I build with the "web player". It never happened before. My version is...
[MEDIA]
There might be a problem of trail renderer (or some new features I didn't know?) in unity 5.3.1. I add 3 sprite with box collider2D, rigid2D and...
Well, your "t" means the area of the triangle("abP"), And the area of a triangle also equals to Height * L / 2. The "L" here is the length of "ab"...
PS: I couldn't guarantee its the official method to calculate the distance but may be of some help. You can first calculate the length of two...
[ATTACH] This is the image when I set the scale to 2. [ATTACH] This is the image when I set the scale to 8. [ATTACH] This is the image when I...
Here is something strange I found in _Object2World. As I saw online, the Matrix for just Scale is [Sx,0,0,0 0,Sy,0,0 0,0,Sz,0 0,0, 0, 1] So, I...
And I've tested the 4th value of TANGENT, it seems to be -1. I once thought its zero because it was clamped to (0,1) I guess the reason it's -1 is...
Seems like I just take all vectors as float3 and that's how I fail. Thanks!
I appreciate it, But that's not my point. What matter is I wonder how could the Vector of TANGENT, transformed into World Space, could changed...
While transforming the TANGENT into WorldSpace, I find something strange: I use appdata_full and get the TANGENT of it and present it as the...