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There is a game I would like to get started working on but I'm not sure where to begin as far as networking goes. I'm not sure if Unity's built-in...
Hey @Tak .. could you maybe chime in on this thread? I've been wondering as well, since there hasn't been an update in a couple months
Does it completely not work? I have a similar issue in Mint 17, but it does actually work, you just can't see the drag and drop visual cues (like...
Agreed. I've used IntelliJ IDEA/Android Studio for android development and it is just as good if not better than Visual Studio. They make killer...
I just noticed this and thought I'd make a thread to let people here know. Unity recently commented on the popular suggestion to integrate...
Has there been any discussion about moving from deb to snap? I know Unity is only supporting Ubuntu, but it would at least allow more distro...
I'll definitely check when I get home from work and let you know.. this has me excited, the CPU issue has been driving me absolutely mad. Thanks...
Thanks a lot for the acknowledgement, that goes a long way. Hope to see this fixed soon.. definitely the biggest showstopper currently.
Thanks for the info. Can you clarify one thing? If Unity decides not to officially support the linux editor, will work still continue on the...
Any updates to this issue? This is absolutely driving me insane. It spins up my CPU fan really loud while I'm working.
v5.3.1f1 Build #2016010601 Linux Mint 17.3 KDE This happens with 100% reproducibility for me. The Window>Lighting dialog will stop opening after...
Same thing on Linux Mint 17.3 .. CPU fan goes nuts in the editor
I really hope it's coming soon.. I'm finding the linux version to be incredibly unstable, crashing constantly from the simplest of things. Just...
Hey Casper. Any updates on this asset? Any chance you could respond to some of the questions/concerns people have mentioned in the thread? I'm...
lordofduct - That was super helpful. Comparing it to Random.next cleared everything up, and I definitely see the benefit of System.Random over...
Ah, that's really interesting. Thanks.
I just don't want to have to send information about every individual grid tile to every connected client. If I can just send the seed itself, and...
Can you elaborate on the "sequence of calls"? Does that sequence begin the moment you first set the seed, and each subsequent call alters the...
Thanks My game is a grid-style turn-based mobile multiplayer game. For network performance reasons, I would like to be able to have the server...
I am working on a multiplayer game that generates a game board based on a seed, and I need to do validations on the server as well so the game...