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How can I choose to either make a value constant or random between two constant in the inspector? Similar to the Particle System Inspector
BUG: List<List<CUSTOMOBJECT>> gets cleared after starting the game but Dictionary<XXX,List<List<CUSTOMOBJECT>>> doesnt get cleared. Anyone knows...
I found a gamebreaking bug (I think) I have a ScriptableObject with dictionaries inside. I can easily change the values in the inspector, but the...
RPG Box is a toolkit for making RPG with Unity. It reduces the development time since it has almost all of the main features in any RPG. There...
Great asset! I am playing with it now but I have a question: Can I use Dotween to increase an int from x=0 to x=10 in 5 seconds for example? or...
https://www.assetstore.unity3d.com/en/#!/content/84137 Mobile Development Kit. Supports: iOS and Android Attach a function to a button and...
What is Njat? Njat is a free arcade game for iOS and Android, phones and tablets devices. The main goal of Njat is to survive the waves of...
same problem here.
Hello i have 2 scenes both of them have some texts, when i build the game on ipad and i launch it on my ipad, the first scene will have the same...
does the game perform less if there are lots of scenes? maybe a game with 100+ levels
Hello i am making a game for mobile devices and i have 3 main Levels : Mainmenu > Game > GameOver which is better? 1- Make a scene for each...
2 Questions please: Q1: can i shrink ALL of the images instead of one by one? Q2: Should i always before making a game, i make my images for the...
any help please?
Hello i am new to Unity and i have already finished my first 2D game but there is a problem: i want to build my game on ios and android but...
Hello in my game i have 2 scenes: MainMenu and a Gameplay (a Cube object is there), however in the MainMenu i want the user to choose a sprite...
Hello i have written a script to let the user select buttons but i want the script make him only choose 2 buttons and highlight them, so if he...
Hello everyone in my game i am making the player to jump in a ground and did a code to Debug.Log a string when he hits the ground and when he...