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Hello. After weeks trrying to create a player prefab suddenly, at the end, one of the sprites is set as missing during the runtime. I don't know...
I did all my animators again, and it still doesn't work.
It can't inherit both from Monobehaviour and StateMachineBehaviour, and it is in a StateMachine
Hello, it is in the line 8.
Hello. I'm following the example provided in the Unity documentation about how to get and set parameters of the animator....
Why no one answers in this community?
Hello all. I'm not able to make this script work in a State Machine. I want to make unactive one layer and I want to change one animator...
Hello, I have a state in the animation which needs to make not visible a child object of the Player object in the hierarchy. I've been trying to...
That solution doesn't work for me. Any idea?