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MagicPrefs sorts out a lot of the problems of the Magic Mouse, i.e. Being able to add extra tracking speed and a middle click
It's not the 50% you were hoping for but there is a 15% coupon in the October issue of 3D World.
This looks like a result of relying on photoshops layer transparency to produce an alpha, it creates a white background which creeps into the...
Also uncheck 'Use Dither' in the Photoshop colour settings otherwise a little noise will be added when you change modes.
Have you tried Simple Comic?
Exactly the same thing happened to me. You could report via the request help option here...
Couldn't help being reminded of Republic's 'Infinite polygon engine' when the guy started talking about rendering with infinite detail…
It appears to be a shader system within Max.
Not sure if it's the same thing but I found Photoshop produced noise when I was converting greyscale images for normal maps, the textures would...
The first picture shows some pinching due to the triangulation of the model. You may want to neaten this up using the 'turn' command in Max. The...
You should be able to strip the actual mesh from the animation files and just have the bones.
Clamp the skybox textures to get rid of the seams.
OK, found a solution to use the same textures. Flip all your textures vertically and feed them into a cubemap, this works fine for a reflective...
In the sky lab there is a link clouds to view option as well as link sun to view. This seems to mess about with the position of the clouds so that...
Quick skybox, the camera is pointing straight at a corner so you can see its seamlessness.
That works on ordinary textures comrade but not on the cubemap slot in a reflective material, and the cubemap itself doesn't have any placement...
For some reason if you follow my Daz link it sometimes goes to a page with an advert for hair at the bottom, if you refresh its replaced by the...
http://www.daz3d.com/ have got Bryce on for free download again, this time its the 5.5 version with functioning save dialog! Also found a way of...
As this hasn't been resolved, I can confirm that to have a cubemap reflect the skybox correctly I have to make copies of the skybox textures and...
Have you tried just turning off 'Automatically calculate normals'? Detached faces reappear when you turn it off