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Ahhh.....I remember this thread. Good times..... :-)
Any update on the pink substance thing? I'm playing around with 2019.3b and URP. I've tried both sequences. Installing mod dungeons first and vice...
Can confirm. I'm currently working on a POC for a graphic novel with scenes built in Unity and panels rendered via Octane. Lots of use cases these...
Moving my comments over here as there is no value in giving my necro'd thread more air ;-) Shweet. Turns out I had a similar approach (I had to...
No worries at all whileBreak. And congrats on getting Voltage out to market. I have a reasonable idea how tough that can be so well done. Out of...
I'm really liking the images Octane is producing. Even with lower quality assets you can still get very nice results. [ATTACH] [ATTACH]...
Hi all, There seems to be a bit of a buzz around right now for using scriptable objects for data driven design. It seems like the way we should...
Why the hard binding with the Unity version? From 5.6 to 2017 I can understand but from 2017.1 to 2017.2? Are there breaking changes? Whatever is...
Thanks for that. I'll hang out for it. Also for emissive text is that the glow settings? I have an odd case where I need some text to be visible...
Ok, so the version on the asset store throws the BeginAnimatedCheck errors. When I downloaded the latest version here:...
Could I score that link or package Dryn27? I just pulled TMP down from the asset store into 2017.2.0b2 and my event log is getting spammed with...
I noticed some weirdness where some assets under timeline control were getting their local transform set to P0,0,0:R,0,0,0 on entering playmode....
Thanks for the ping back Sean. From what I can see of Timeline right now, it doesn't seem to embrace the concept of an event or action that occurs...
2017.1 live release. My bad. Got my versions mixed up. I had a project I was tinkering with in b2, and thought I should move it to the supported...
Hi all, I'm trying to find some doco on how to perform some basic actions on a timeline. My current head scratchers are: 1) Drive a mechanim...
Did the rename of the VR namespace to XR not make the merge into the 2017 release build?
Hi all, I was trying to build a 2d blend tree that incorporated both forward motion and left/right turning. For some reason the turns weren't...
@Kalms I'm going to try and work out how to improve your version, but I'm not sure I'm going succeed ;-)
@garkin That line of code should be inscribed in platinum
The answer is even more embarrassing. In trying to solve this with the UnityUI API, I kind of forgot I'd already rolled my own global input event...