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I just had this issue as well after upgrading. I had an action map named "Debug," which I renamed to "DebugActions," and the problem disappeared....
Actually sorry this is a different error, I misread original post. I get spammed with the following when I enter the prefab editor. Render Graph...
I'm getting this issue in version 2022.1.11f1.3452, (thanks azcoffeehabit toggling the lighting control stops it happening). Happens on some...
Thanks for the reply. I would do the SignInAnonymouslyAsync at start then check the value of AuthenticationService.Instance.IsSignedIn was true to...
Seems I shouldn't actually call SignOut when exiting play mode. Having removed it, I can successfully use the LobbyAPI after hitting stop, then...
Hi I've been getting "HTTP/1.1 401 Unauthorized" errors in the editor when executing lobby functions, but only after exiting play mode and running...
Nice one thanks for sharing that.
Thanks Marc, I appreciate the reply. Luke
Hi, I'm working on a game where all scenes are loaded with LocalPhysicsMode.Physics3D. This stops CinemachineCollider working because it assumes...
As a work around. I ended up loading the the scene using LoadSceneAsync. Then created an empty scene with LocalPhysics enabled. Then I move all...
I'd find this useful too.
Cool, thanks for the info.
Hi I have a problem where intermediate bones between mapped humanoid bones have their constrained location overwritten. I have an extra Spine2...
Looks like instanceID maps directly to scene.handle, so to get the selected scene you could use: public static Scene GetSelectedScene() {...
Thanks that worked perfectly.
Hi I'm trying to get the velocity of a given point on a Rigidbody prior to a collision taking place. I'm using GetPointVelocity inside...
Hi, I see this has been fixed, but I'm still having issues because the SyncList data is still being sent on channel 0 for the SendSpawnMessage...
One solution I have is to ping the relay server from the host and report both the relay server ip address and ping value back to the browsing...
Hi I'd like to display a "ping" value for each server found when browsing for games running on relay servers (retrieved using the...
Hi seanr, just confirming you tried with 5.2? it doesn't seem to be an issue with 5.3. I'm going to try and convert our project over to 5.3 today...