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I will have to take u up on that offer since I need cloth for actual gameplay mechanics. But the whole art-style is low-poly and the game wouldnt...
Whats the performance like of obi cloth on mobile?
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I know this has been asked before but that was a while ago. How does unity cloth or any other unity cloth plugin performs in an otherwise low-poly...
How can one reduce the rebound time. For Example: if i hit a puppet on it head, it rebounds back very quickly. How can I slow this rebound down a...
Hi again Partel. I was trying the experimental Balance scene from puppetmaster but encountered the error below. check screenshot. Please help....
Yup, srry, that was it. Sorry :)
Hi Partel. selecting "Auto-detect References" gets the necessary info. To test this further, I deleted the FBBIK component completely and added a...
Recently started using Final-IK but I can't see those solver blue-balls in the scene view. Here is what I did. Opened a brand new scene. Added...
If you know forge (I still have to buy and learn how to use it), how hard will it be (networking beginner but experienced dev) to build and...
Apologise for the late reply. Problem is that our concept requires future levels to have completely different logic to the current levels and we...
@Ostwind - Lua? My plan B was actually just go the webGL/three.js route and just not use a game engine then and just make it a html5 app. Sucks,...
btw the reason why anti-cheating is so crucial in this game is cos the in-play purchases are based on scores as well. So just roll with me. I cant...
Server will handle: 1. keep score. Get highest score, leaderboards, social (post scores to facebook/twitter). anti-cheating 2. in-app purchases 3....
I am just hoping that the authoritative server solution that @Meltdown mentioned above can be my saviour. Hopefully, gameplay code can be handled...
Completely new logic and new assets. Assets can be taken care of with asset bundles, logic is the issue since ios doesnt allow executing scripts...
Just game-play scripts really for each new level. See I have always just done it the usual way. Just develop and build and publish. Never needed...
thanks guys. But ran into an issue here with asset bundles. So we are making a game where players will be granted access to new levels every week...
How can one add a level to an already published iOS/Android Unity3D game on a daily/weekly basis? I know this probably isn't feasible but it...
Would also be interested in beta testing and offering constructive feedback.