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Thank you, this worked for me on Linux Mint 21.1
Hey @guavaman, hope you are doing well. I'm starting work on a project that will have AI enemies that I plan to control their navigation /...
Thanks Andeeeeee
Hello @Acegikmo, super excited to finally have purchased Shapes, excellent asset! Currently the Disc component API only gives access to Start and...
lol okay. Gotta love how passive aggressive you guys are towards supporting your customers that run into issues. I've hit 2 major bugs with...
Okay, one issue I've noticed that you might want to look at for a future update is that PoolBoss fails to find / unload objects that have been...
@jerotas Can you give some insight on the correct way to cleanup a scene that contains a mini poolboss that's using primarily Addressables? I...
Hello, I wanted to ask if this asset will eventually support Addressables? Addressables / Asset Bundles are a huge performance saver and I'm...
Like others, just wasted a few hours wondering why the heck Unity Physics and Entities packages would not show up in the Package Manager..... Ughhhhh
@jerotas Well, now I take it back again. It does seem to be acting as I originally described. When you have a chance please do a quick...
Ah flip. Soooo it turns out that my yield statement that was checking _isReady was returning true when it shouldn't have been. My bad, I'm sorry...
@jerotas Here is the error being thrown. Again, only happens if I tell PoolBoss to destroy / cleanup while it appears it's still loading /...
@jerotas I've noticed with Addressables that PoolBoss.cs is setting _isReady = true even though in the Addressables Event Viewer I'm still seeing...
Unity 2020.1.7f1 with Addressables 1.8.5. Besides the error I was seeing it sounds like you'd want to make the change suggested by @Ghetaldus just...
Sorry to bother @jerotas but I also am using Pool Boss with Addressables.... Is there any obvious code you could point me to so I could fix...
I was only able to reproduce with a single audio clip for some reason so I decided to just remove it as I couldn't get a stack trace with line...
Wow thanks so much @Ghetaldus ! I'll take a look at that thread.
Sorry, those are on device logs. I'll try to reproduce in editor and see if I can get line numbers.
Okay, finally got the error to happen again @jerotas , it can take a while of letting my game run before it occurs. Here's the full stack traces:...
@jerotas I recently switched my project over to using Addressables and changed all of my AudioClips to use Addressables and to be loaded via...