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The demo scene runs at around 28fps on my GTX780 ww/ Ryzen 3700x. URP in Unity 2019.4.10. Is this expected? Test on a 2070 as well and it was...
Cheers, I updated it slightly to work when the Dungeon is not position at 0,0,0. Also, did you have a chance to look at the infinite loop issues...
This is close, but really we need something simpler than this. Depending on the value of "distance to cover" the forest will have a different...
Also, I wrote a little script to manually place trees anywhere there are no ground tiles. It's not integrated into DA's build, happens in frame 1...
Seem to have found another bug with platform volumes. We're attempting to make a second copty of our dungeon, to be used as a minimap, but it...
@AliAkbar - We're creating a forest dungeon, and would like to place a tree in every tile that is not occupied by a floortile, with random...
UPDATE: If anyone else is experience the issue above with importing the project. With Ali's help, we've determined that it's an issue with the...
No errors at all unfortunately. It could be colliding with some other scripts, but no idea what it could be. I don't have much of my own code in...
Also seems some previews are missing in the theme editor, and it's throwing errors: http://i.imgur.com/JCIp37n.png
We've imported the latest project into 5.5.2 and are seeing a couple of issues: 1. Dungeons don't generate. When I try to generate it only creates...
We specifically bought this because it claimed to support stereo-rendering on the asset page, but I'm seeing double with 5.5.1p3 and Single Pass...
We'd also love a an early access peak at the projectiles pack. Happy to pay via PayPal.
We're looking for magical toony projectiles that can be charged up and blasted, with sweet tails. If you think mega-man style electric blasts,...
Oh man, I want those projectile pack so bad. Do you have an ETA? We're going to be using these in our upcoming VR title for Vive. Amazing work and...
Bump?
I've also confirmed this on my home machine, with Unity 5.5.0f3 The entire bug can be reproduced with this single class: public class CpuSpikeBug...
I've narrowed it down to this line of code: void OnEnable(){ var render = SteamVR_Render.instance; } If you have that on a script, and you...
When disabling VR in a release build, it causes my CPU to spike to 80% usage. Here's a video of it in action:...
Just move the Post Processing component above the Camera, problem solved?
Sure, this is normal: https://gyazo.com/23a944271debff28f5e5a4076e7acb06 And this is with DOF: https://gyazo.com/1134d8a287549cd11595bd521bd1e61e...