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Thanks very much! Just PM'd you now!
Any update on this? Or at least if you can replicate it or not?
So sorry brain spasm...: [ATTACH] [ATTACH] EDIT Expanded VCam settings: [ATTACH] NB: Line 107 of the script should be _transform.position +=...
Sure, attached the Script and here is the screenshot of my Camera/Vcam/Script* setup:[ATTACH] *Script isnt perfect if I use gamepad and put the...
Hi there, I've had this problem for a while, and nothing I've read or done has resolved it. I am unsure if its a Cinemachine or new InputSystem...
Thank you for this! And with regards to having recoil, what can I do here? I see the thirdpersoncontroller sets the cameras look at rotation...
@bronsonzgeb Hi again, please I wanted to know what changes these are? I'm currently trying to add recoil to the third person controller, and...
So I have done this, however, the code you are showing is used to rotate the cinemachine target to the input, what you want to change is the...
Check this out: https://assetstore.unity.com/packages/tools/utilities/asset-store-tools-115#description Specifically in the overview FAQ section...
Ahh yes brain fart, sorry it was because I set up animation transitions based on the speed being less then and greater then 0, however because it...
What's the fix for this? As I have noticed this too
Hi there About 2 days ago I went from 2022.1.0b8 to 2022.1.0b9, and I noticed a dramatic slow down between refreshing scripts and clicking play...
Would be interesting to see where the grounded sphere is located on your character if you are using the thirdpersoncontroller script. Just click...
Thanks alot for the help! So Ive finally got a nice feeling third person controller, however I do have a question. The code which calculates the...
Hey there 2 questions from me: 1) What is the analogue boolean in StarterAssetsInput for? Is this for gamepad joystick support? if so I assume I...
I fixed it by simply having 1 body layer, and then an arms layer (with an avatar mask using only the humanoid arms) for shooting, I then set the...
Hi all I'm having an issue trying to achieve something I thought relatively simply. I have 3 animations (for now) walk, idle, shoot. There is no...