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Have you tried with 1.4.1? It was released recently, just enter 1.4.1 in the manifest.json if you don't see it in the package manager. If it...
@uani thanks a lot! So I see the first one with state payload is: 9 0x00000000 0 $print instruction Direction "Up"...
Can you please try with a built player? I fixed issues related to that in player code, and we were fixing editor UI performance issues separately,...
Btw folks, I would really appreciate if some of you could record the USB packet sequence with usblyzer or a similar low-level USB debugging tool....
Yes, made a typo, sorry, just made a PR fixing it https://github.com/Unity-Technologies/InputSystem/pull/1554
https://packages.unity.com/com.unity.inputsystem says 1.4.1 is publicly available, so you should be able to put 1.4.1 into manifest.json in your...
Yes it looks correct. On which platform/Unity version you observe this? I remember some instances where we were placing HID polling thread into...
I think if standard android HID drivers are not capable of supporting your device (malformed HID descriptor, non-HID compliant device, not...
Should be fixed in 1.4.0 that will hopefully be released soon. In meantime you can try our develop version...
We do report serial in the device capabilities, that could be used to match devices between different backends. Another less reliable way is to...
Would you mind reporting it to the bug tracker? (Help -> Report a bug) Thanks
Try using QueueValueChange on the control you want to change
On which platform this is?
"ctx.control" in the callback will be pointing to a control that triggered it, from there you can type check if it's "KeyControl" and that has...
Please report it as a bug. Also which version of the package it is?
@Rusted_Games depends on the gamepad itself, XInput and HID devices go to different code, IIRC HID ones should go to sleep when window loses...
Hey folks, just fyi I fixed it here https://github.com/Unity-Technologies/InputSystem/pull/1513 and it will land as part of 1.4.0
@LeftyTwoGuns it will be in 1.4.0
I've checked the code, Windows code for old input system multiplies delta by 0.5f, no idea why, that constant is 12+ years old. And then mouse...
Sorry, don't have much capacity right now. It seems somehow reports are empty, probably some issues either in how we parse hid report from windows...