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Thank you once again for your answer Reflection always sound like dark magic to me :D but I guess this could be the way to go indeed! I'll dig in...
To clarify, the second part of my message was a possible solution I had in mind for my problem. Using custom urls. But I do not use this solution...
Thank you for taking the time to answer me, I'll try to provide more concrete info: I have a notification class, I display the notification text...
Hello, I'm trying to implement a generic notification system in my game. When creating a new notification I pass an UnityAction as parameter...
Hello, I'm trying to upgrade my project from 2019.2 to 2019.4 and the first thing I noticed is that my shaders from graph using Tangent space...
Hello, I'm using a tileset as a texture and would like to be able to rotate the tile I've setup. I've been able to do it directly in shader...
Thank you for taking the time to look at this! My main goal here is to be able to use the SpawnMonster method from anywhere in my code without...
Hello, I'm trying to use scriptable objects as much as possible to store my design data, but I'm having a hard time to find a good way to access...
Thanks for your reply I was not able to reproduce the issue in a new project. Moreover after reverting my project to 2017.4 a third time and...
Hello, I haven't found anything so far regarding this issue, I've updated my project from Unity 2017.4 to 2018.3 and now if one of my prefab...
Thank you for the clarification!
Hello, from what I was able to gather it is now strongly recommended to use IL2CPP when exporting to UWP platform. Now what I would like to know...
thank you once again! no luck with these settings... I'll try installing VS2017
thanks for the clarification maybe you can also help me with my real issue. I have an instruction looking like this: if(float >= int) { Do...
thank you for your answer, I'm not using il2cpp I tried to disable NUGet resolving without noticable differences It's seems to be taking long...
Hello, I recently switched from Windows 8.1 to Universal 10 for my Windows store export and noticed that the build time is now extremely long...
Hello, I've been using SystemInfo.DeviceUniqueIdentifier to identify users in my game. The live version (on the app store) was built using Unity...
Hello, I'm trying to display Microsoft Advertising ads using AdMediator control on a Universal WP8.1 generated project. As soon as I try to...
Hello Sorry if it was already reported, I have big issues with DoShake methods on Windows universal builds. Most of the time the shake get stuck...
I encountered the issue, as stated by Izitmee the Master build will work if executed or deployed from Visual Studio. Unefortunately it will not...