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What exactly are you looking to do? Are you just working on an interface or looking for the attributes to be useful in game right now? What I'm...
Hey @JeffDUnity3D . Would it be possible for me to just share my current project that I am working on since this is where I am trying to implement...
Now, I have been able to fix this issue. I had to add an extra line of code in my Proguard file. However, when I click on the buttons or "Buy"...
I am also having the same issues. I cannot find a solution anywhere. Codeless IAP is broken, the button keep resetting on build and scene swap....
Hello, I have not been able to correct this issue. Every time I build the project, it breaks and shows the empty component issue.
I am facing this same issue right now.
Okay, I will try that setup again. But I even deleted all of the assets from that plugin and tried Codeless IAP. The issue is that the buttons...
using UnityEngine; using System.Collections; using System.Collections.Generic; using Digicrafts.IAP; public class IAPDCExample : MonoBehaviour,...
I am working with an Android Express 3....
Hello, Yes, I am building with Gradle and also I am using a ProGuard file already.
Hello, I still haven't been able to figure this out. Thank you,
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[ATTACH] I am getting this error when attempting to go to the provided path form Unity.
Hello Jeff, Thank you for the reply. I have uploaded to Google Play store as Alpha and am using a secondary non-developer account. Inside of the...
Hello all, I am experiencing issues with the IAP system. I have tried over 3 different methods but I am not able to get my products to...
Hello, I am interested in having a tool in my game where players can create their own custom sprites real time. Is it possible for me to create...
Hi, my team has been stuck with this issue for over 3 weeks and we can not figure out the issue. If you press the play button in the editor, the...
Hi everyone, I have videos on my main menu for my game (about 15-20 at 4 mins each). They are located in the Resources folder and play with no...
Hi, I am wondering if anyone can assist with this issue. I am using Unity 5.3.1 and UFE 1.6 and have been having no true issues this past 2...
Should I be deleting the old build folder?