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I'am recording the velocity of an Rigidbody2D using Animations Curves and I need to reproduce the same "movement" on a instantiated prefab(We...
Why do I set my gameObject as the child of another game object to have its behavior change? I have the following points: 1 - I define that my...
I'm having a problem similar to this link: http://answers.unity3d.com/questions/1295955/character-on-a-moving-platform-slows-down.html But... My...
Hello guys, I'm using one class that manages all animations events of my game. But I would like it to have only one instance (Singleton). The...
I'm trying to make a transition between 2 materials, but I'm not having success as the example given in the documentation. I need to change a...
The problem was really this! Thank you for your attention!
Actually the ideal to be doing the cemera follow something is in the function LateUpdate (including this is mentioned in the documentation). But I...
You're absolutely right. I'll think of something that solves this problem. Thank you very much for the clarification. One last help ... you think...
Exactly ... at that point we not want the player to use it as a ramp. So I would have to do a function that keeps pulling him down while he walks?
Hey... I tried what you suggested, it seems to me that something has improved. But the momentum did not stop when I kept pressing against the...
Hello, I'm facing a problem when I'm using smoothing on my camera. When my character jumps, he seems to come back a little before performing the...
Hello @jeffreyschoch, see this please: private void Update() { //Time.timeScale = 0.7f; GroundDetection(); command...
Hello, I have a RigidBody2D and while I'm moving it horizontally it gains a supernatural strength when it encounters some pointed collider .......
This is great! I'll try to implement this!
Hi @Egil Thanks for the answer. "particles can make multiple lights per system." Does the particle system create a light for each particle?
I am facing a problem when my character is close to a particle system with dynamic lights. The lights go beyond the sprite set with the shader...
Hey, Just to register for users of this forum ... I mentioned in my previous comment, the line previously mentioned by @Bitboys should be placed...
I simply found a problem in the function, and you suggested something, which is not my case does not work. Saying that works for you not is a...
Hello, the parallax script is original. I did not modify anything in the package from the asset store (except the particles of fire). It just...
Did you see if the parallax on Y axis works when activated? Watch the video please: [MEDIA] [IMG]