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I joined this thread long after it started, so I might be missing something. Did Unity plan a version/timeframe for this transition? It's a...
I wrote a series of blog posts on the development of TTG: Developing a Terraced Terrain Generator Terraced Terrain Generator performance...
Given that, according to Josh himself, .asmdef files will be migrated to .csproj as part of the CoreCRL switch, I would only expect the same for...
This fixed it for me. Batch mode was stalling on the asynchronous function, and removing the -quit fixed it. Then adding the call to...
Terraced Terrain Generator (TTG) is a free Unity tool for procedural generation of terraced terrain meshes. I've been developing it for a while...
We use DOTween extensively and that's sad to hear. I expect these plugins to adapt to it as well, but I wonder how long it would take.
First, I'd just like to thank @JoshPeterson for the transparency. I really appreciate this kind of thread and I wish more developers took the time...
I might be a bit late to the party, but I will add my contribution as well. I wrote a min/max range attribute that makes dealing with bounded...
Relevant to this thread: I've compiled some differences between Coroutines and async/await in a blog post, including: - Availability - Outcome...
Well, it seems like they are on Australian time: Editor’s note (Sept. 17, 2023): We have heard you. We apologize for the confusion and angst the...
Every minute that passes by without any announcement on Unity's part addressing the backlash makes it worse for them. Tic. Toc.
The news that have been popping up lately (no runtime fee if you use Unity's add platform, ToS link is broken, CEO selling shares right before...
Unbelievable. Even if someone thinks the pricing is alright, does anyone trust they won't just keep increasing it? Because I don't. Pure greed....
Announcement thread for WebGL template support on Unity Cloud Build, for future reference:...
That's great news. It took a while, but I'm glad this has finally been implemented.
Coming here just to reinforce the problem, hoping for a fix soon.
After 1 month and 13 days, someone picked my bug report. It took that long for someone to actually just pick it up. Their reply: As some people...
Bug reported, case IN-9977. I will update this post whenever I get any news about it.
Ah, I see. Thanks for replying!
I just updated to Hub 3.2.0 and built an Android project on Unity 2021.3.5, and all clang++ processes still showed up as "Intel" in Activity...