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Damn Unity. Just found a workaround for the shadows issue. If you duplicate the shader file, and rename it. Add each duplicate to a different...
@bzor thanks!! So I have tested shadows now, same issue. The problem appears when issuing more than one draw call. In the following example 4...
Thank you for the quick reply. Yes, that is one option. But I was aiming for something that didn't require any buffer. Currently I'm drawing grass...
Hello. I've been playing around with DrawMeshInstancedIndirect for a while, and added a few more examples to the ones wrote by noisecrime. It...