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You probably still want them to be regular game objects, rather than UI objects with a RectTransform. First reason that comes to mind is that...
Kurt would say something along the lines of "there have been rivers of digital ink written on the subject", and he would be right. You don't need...
Line 8 is completely invalid code. Definitely start from the basics if you aren't yet experienced with coding:...
No it's just the default Theme Style Sheet that gets created in your project. Usually ends up in Assets/UI Toolkit/Unity Themes when Unity creates...
You can absolutely spawn multiple child objects of a canvas. The UI system would be useless if you couldn't. That said you probably don't want...
This is the kind of thing that is made up of many smaller pieces. Not going to check the video, but you will probably need a separate data layer...
You can't destroy anything in C#. It's a garbage collected language. The best answer would be to not use statics. Or at the very least, use a...
It might be worth looking at UI Toolkit for editor tooling work as well. I know that transitions with it are fairly simple to set up either via...
Is this for the inspector or for runtime use? If the latter... I would ask why you're using IMGUI at runtime. Definitely should be using uGUI or...
And even if something is used once, might as well design it in such a way that it doesn't go wrong. Not that using Get/TryGetComponent is much...
Even as a UI Toolkit fan I would recommend newer users to use start with uGUI. Much as I hate it's layout system, for the basic stuff it's just a...
If you have issues with writing more than one line of code, why even code at all then? Good solutions require more than one line of code....
Why not just make your own struct then?
I mean if you want grid like movement you probably want to have an underlying grid. But really it comes down to having a target position. When...
Can you not just put in zero? Also it has a constructor that takes only three x, y, and z components:...
If you take 360 / number of coins, then you have the number of degrees to rotate a point around to get directions all facing away from one...
I'm honestly not sure what the question is here. You're kind of rambling. Also I think your logic is backwards. You're checking if it's night,...
Unity can reference other Unity objects via a base class fine. Are you trying to reference scene objects on a prefab?
Unity does support being able to reference derived Unity object types via a base, concrete class. In a number of cases this does the job. Though...
Completely wrong subforum. But that aside, Unity has no built in support for referencing Unity objects via interfaces. You can serialize...