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We have performance problems on some android devices when the new UI system (Unity 5.0.1) is switched on. We get 60 FPS if we disable the 2...
We load our AudioMixer via Resources.Load without the instantiate and change the volume via script. Working pretty well at the moment except on...
+1 for this. We are using a custom event to fetch a few basic information about the device.
We have the same problem. We assign a AudioMixer to a public variable of a script and try to access it. It works in the editor and on standalone /...
We can't make a iOS build with our enterprise profile. Code Sign error: No matching codesigning identity found: No codesigning identities (i.e....
Hi, the file size for each build (tested Android & iOS) on the project list is wrong. The file size after a download on my hard drive is a little...
Hi, we are splitting a big background sprite in 4 parts. The sprites are put together in the scene as separate sprites. This works without a...
Yep, building for all 3 platforms is working now. Thank you! :)
Hi, I'm getting mkdir errors from the Unity Cloud. WebPlayer and sometimes Android having this problem, iOS can be built. The project can be...