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I heard there is Linux support in unity 4 but how good is it? any bugs? is it done?
okay on revisiting this problem, I set it to gray scale and it still messes up the colors
im still new to this color ramp thing, so you can't change the RGB values at all? just the black and white?
hey, I am using the Color Correction image effect in unity. I use Gimp for the Ramp, when i apply the custom ramp some pixels in some of the mesh...
I need a mesh to not interact with lighting, how would I do that?
I tried the fog settings in render settings but it seems to only effect the mesh. I need something like this. And Global Fog isn't really...
nvm
bump
well, since plug-ins aren't allowed in webplayer, I would like to know the best alternative to putting voice chat on a browser and then...
actually, you can fastforward movie textures, you have to use their audio.time to do so, it seems to be like their positive playback speed var...
the script was wrong (syncing audio.time but fetching time) but it seems there is no way to sync movietextures (there is nothing in the properties...
hi!, does any of your video playback products work on webplayer??
void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) { Debug.Log ("IS THIS WORKING??"); if (stream.isWriting)...
like...dictionary <string, List<string>> dont know the syntax to getting the list to work, I need something that holds strings, but splitting a...
why just disable the mesh renderer? it will still execute other scripts associated with the player. disable the whole game object...
Call me lazy or whatever, but I love GUI.Matrix, but it screws up the text badly, is there any way around this? or does anyone have another GUI...
are you making sure each window function has their own unique window ID?
oh this is beautiful, thanks alot!
It seems this can cull certain objects on a layer depending on the distance from the camera. But how do I assign which layer to cull based on...
if ($pass = $row['pass']) should be if ($pass == $row['pass'])