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Great, please hit me up if you encounter any difficulties =)
@BetaMark Thank you for pointing me to that asset. As I understand that specific asset (from the docs) it should be already possible to use it in...
Thanks for the hint on the broken link. @BetaMark Could you point to any of these asset packages you mention? It sound like they could be easily...
[ATTACH] Hello everyone, I'm pleased to introduce you to my UITooltip package for the Unity UGUI system and the update it recently received....
Although this thread is a bit old I wanted to give some feedback. @leweyg_unity It took quite some time for me to recognize that and find this...
Ah, actually I didn't thought that far to just look into the final shader which channels it uses. Looked to me more complicated than that and I...
@kebrus: I've managed to reproduce your fine looking results with the texture I've posted and I assume the nicer results come from an less noisy...
Hi Ricardo and all the other guys, I have an issue with the new POM node and the results I get from it. I get the following results:[ATTACH]Left...
Finally I found the time to put the sources on bitbucket and generate ready-to-use unity packages so everyone can jump directly into it. Have fun....
Hello everyone, this is the first time for me posting an asset package/editor extension to the forums. The package this thread should be about is...
Actually, i had a hard time finding this information (Duck's table) to solve an issue I had with a custom shader utilizing UV channel 3 which got...
Hi there, I've tested the evaluation version of Cubiquity for a while now and have a few questions. Is there a way to import custom voxel models...