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HI Malbers, Great asset btw! I have a bug here with your platform code. When making a large platform that moves, the character starts sliding as...
Resolved by setting to visible: [ATTACH] Had to find this information in the CodeMonkey video ahhhhh
Just to note, there is content on the server. Although clicking on each of the items will provide an error: "Something went wrong We weren't able...
This results in a bad request. How is that possible? There is no variable set by me, this is running only Unity code. HttpException`1: (400)...
Hi there devs! I wanted to gauge interest in building an asset pack for the Unity store. The pack would have the following features: - Download...
Game Developers of New Zealand. Are you available to teach some kids in Wanaka? Looking for 1 or 2 enthusiastic coders to help encourage and...
When I learned how to use Unity 8 years ago, it was the most pleasant learning experience of my entire life. I had no prior game development...
I created a vertex displacement shader to make leaves look like they sway in the wind. It works perfectly fine in the editor, but when building to...
I have issues with my GIT credential manager (have had them for years) and needed to set `modalPrompt = true` in my credential manager for it to...
Hi there, So when setting up the package manager for private repo access, it works for my private repo using the dependency: "com.company.tool":...
Solved using a shader blending trick. Might not be the best solution, but it's the only thing I can think of that works. You will lose...
I have developed a system for lightmapped prefabs, they sit on individual tiles and can be rotated. When lightmapping, there are slight color...
Yes, renaming is done withing Unity, and .meta files are committed as well. The weirdest thing about this is that the change is not fixable...
Pretty sure that this is a consistent bug. If I have 4 prefabs (RockA, RockB, etc.) and I want to delete RockA then I rename RockD to "RockA"....
Has there been a change to the way scriptable objects are serialized? In the Awake method for one of our scripts, we use the AssetDatabase to...
[ATTACH] The oldest of these organizations was made in 2014. These were made accidentally from clicking a button inside the Unity editor. 5 years...
Solved: Issue was simply checking the frame debugger during edit mode. The draw calls display correctly when the game is running.
After setting up a basic scene with a lightmap, I noticed the draw call count skyrocket to about 10x what it was. The frame debugger says that...
@moonjump That's what I thought might happen, but Unity normally just freezes itself when an infinite loop occurs. perhaps a threadlock is...
@hippocoder The only thing is this happens maybe once per month, and I don't expect the Unity QA team to play around with my project for that...