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Okay, thanks! Though, is there any way to adjust the horizontal velocity? Here's the current set of code for the wall jump launch: public float...
@Krull Just wondering, any suggestions on how to refactor the wall-jump example from ECM to ECM2? I've successfully gotten the wall-slide working,...
@TonyLi Well, it turns out that specific typo was causing the problem, lol. It pretty much works fine now, thanks. I'll let you know if I have any...
Eh, not really, @TonyLi - the timer is only active when there are responses in the first place, and it picks the third branch out of four for some...
@TonyLi Alright, so I've gotten around to writing in the core/side conversation stuff, which has also exposed an oversight/bug in my custom UI...
Yeah, I'm planning on mainly using triggers to start new side conversations. So I guess that implies a custom trigger that informs another script...
@TonyLi I don't think the panel stuff is going to be an issue considering my specific implementation of subtitle UI stuff (basically completely...
So, basically, I'm using real-time dialogue and I've got a general idea of how to make it work, but I'm not sure how to go about implementing it:...
While there has already been an issue filed on this in the repository, it's also an issue that's gone unnoticed and unaddressed by the Unity devs...
Okay, so I've managed to figure out how to use a dummy agent to calculate paths and be able to access the next off mesh link in the path, along...
Well, I'm not really sure how I'd make a usable manager, really, or make it usable with pathfinding, so that's still an issue xD Especially in...
The problem is, NavMesh doesn't let you do that. Hell, it doesn't store any data related to nav mesh links, only the nav mesh agent does. So as...
So this controller is absolutely superb, but there is one thing I can't figure out. The AI pathing example is fine, but the main problem is that...
I honestly don't see the point in using DX12. Sure, Vulkan isn't supported on iOS, but that's not a problem for any other non-console device,...
I'd like to make a quick suggestion that would make this thing more versatile - lock-on functionality, which some third person games use, mainly...
Ah, the [pic=#] tag was what I needed, thanks. Seems I missed that.
Just a quick question (since I can't find anything on this), how do you do multiple portraits per character? It seems that's only partially supported.
I used OverlapSphere. Seems to be working fine, but I'm still having trouble getting the tree to so what I want it to do. Right now it's only...
Ah, that does sound like a problem. Any ideas on how to get around this? Or any alternative task scripts I could use instead? I do wonder if a...
Well, considering that task is based on the "Within Distance" sample task you wrote... Doesn't the list of targets get populated dynamically each...