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@JoshPeterson i use unity 4.7.0f1 export IOS 64bit project (Xcode is 7.1 IOS 9.1) but when i build this project error link is: and i only use...
[ATTACH] i want to modify Avatar by script,so i search API ModelImporter and modelImporter.sourceAvatar [ATTACH] modelImporter.sourceAvatar...
ModelImporter can‘t use sourceAvatar, how to change Avatar by Editior
My code use Unity Android Project。and i found Android onKeyDown function can't response, i change AndroidManifest.xml <meta-data...
@JoshPeterson Type type = Type.GetType(className); System.Object obj = System.Activator.CreateInstance(type, true); I use 4.6.7f1 IL2CPP but...
@JoshPeterson i found for(int i=0i<num;i++){ PoolManager.addToPool("Heros/" + hi[i].heroData.prefab,1,1); ...... yield return 0; }...
@JoshPeterson my game run mono2.x is ok in iPod touch (5th generation)7.1.2 (11D257) but, when run by IL2CPP , i get two crash report: 1)...
who know?
Thanks~:)
I use 4.6.5 android ,and crash at async = Application.LoadLevelAdditiveAsync(levelName); yield return async; 05-25 11:51:34.104: I/Unity(7182):...
Thanks~
i load a scene by AssetBundle like this: WWW wwwForScene = new WWW(filePath); while (wwwForScene.isDone == false) yield return 0; AssetBundle...
@JoshPeterson I use 4.6.5 android ,and crash at async = Application.LoadLevelAdditiveAsync(levelName); yield return async; crash result at :...
who i can help me?
@JoshPeterson i send bug (Case 686061) with demo :) ,demo run iPad mini crash neither il2cpp nor Mono2.x, but il2cpp very fast
http://forum.unity3d.com/threads/4-6-ios-64-bit-beta.290551/page-29#post-2043736...
IL2CPP need more memory。。。。 my project crash sometime by IL2CPP but no crash by Mono 2.x. when i reduce my Texture size (save 8M memory),project...
@JoshPeterson i make a Demo for this bug and report it Case 684334 Metal: [ATTACH] No Metal [ATTACH] i only write GameObject ob = GameObject.Find...
@JoshPeterson it can work, last not replace my project :)