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(Sorry for necroing, but interesting thread) I think the most reasonable behaviour here would be for all "get" functions...
This does not at all seem like the same error, since it's talking about decals. I get assertion failed and argumentnullexception (on...
Isn't attackaction in this case an inputaction? Can't you just listen to attackaction.performed? Or do you specifically need left mouse to do one...
Anyone got anything on this? I'm looking at touch.rawposition now, Unity 2021.2.10f1, using the simulator. Touches always have rawposition (0,0)