A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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Very happy to hear you enjoyed the VID, and good luck with your game!
Hello Mike, Sorry for the late reply, I was away on holiday. First of all, I am very happy that you are using the VID and finding it useful,...
Hey Lzardo2012, Thanks a lot for getting the VID! I hope you enjoy using it, and sorry for the late reply as I was quite busy. Your game sounds...
It is very weird. I believe something in the middle, in your setup here is failing, because as far as the code you posted everything is fine. I am...
Sorry that you are facing problems, we will try to fix this as soon as possible ;) I was testing using the same class that you posted, and made a...
Hello Splatacat, Thank you for getting the VID! Now about your question, from what I understand, you simply want to update an item on an item...
Hey! Thanks for getting the VID. I am glad you are enjoying it :D I have, for some reason, always thought that was a documented thing. Going...
Hello Maxaud, Sorry I am late to reply, I have not received an email for some reason about a new post. Thank you for your interest in the VID,...
If am not mistaken no, there is no need to do that. Each class has to just implement and update its own variables. Now if a class inherits from...
So it seems the problem is with the attribute implementation on line 32 (which is making unity call that eventually fail) theEnum =...
Hey! I understand your concern, but I need more information about this to help you. Do you mind sharing your code where you are using that...
Awesome! Aside from the fact that you don't need to cast to int since itemID is already an integer, your code looks good :D Have fun using the VID...
About the first part, well there are several reasons. One being that the items are always updated (you don't need to update prefabs). Second is...
So first, I assume you added your custom class to the VID and can see it in the VID editor window correct? Now your custom class inherits from...
Hey, thanks a lot for getting the VID :D I hope you will find it useful in your projects. Now this is due to the fact that the ItemContainer...
Thanks a lot for the feedback, and apologies for the late reply since I was away on holiday. That is true, however it is not very trivial to do...
The editor code is present in: Visual Item Database/Scripts/Editor/ItemDatabaseEditorWindow.cs Please see the this method in there: public void...
Hey, you just need the following: * itemName * itemDescription * itemID * itemType * itemIcon * The two methods in that class - Remember to...
Yes, all items are completely contained within one scriptable object.
Hello @rmorph Thanks a lot for your interest. I apologize for the late response, I will try to hopefully clear your doubts. Now by default the...